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      » Effective C++ Memory Allocation - Using several features of the language, this article presents a framework for resource allocation which is temporally deterministic, provides for callback, provides memory pools, and can provide for deadlock prevention.

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      » An Introduction to Garbage Collection, Part II - Show how garbage collection works and what it actually costs.

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      » Memory Management in C++ - Covers the design of a global memory manager that is as fast and space-efficient as per-class allocators.

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      » "Pure Virtual Function Called": An Explanation - This article provides an an in-depth look at the "pure virtual function called" error message.

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      » Smart Pointers in Boost - Introduces smart pointers and takes a look at Boosts various smart pointer templates (scoped_ptr, scoped_array, shared_ptr, and shared_array).

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      » Smart Pointers: What, Why, Which? - Explains what smart pointers are, why they should be used, and which one should be used.

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      » The Rule of The Big Two - Matthew and Bjorn update the well-known Rule of The Big Three, explaining which one of those member functions is not always needed. (October 1, 2004)

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      » Memory Hygiene in C and C++: Safe Programming with Risky Data - Memory management is scary. It should be: A lot can go wrong--often very wrong. But a moderately experienced C or C++ programmer can learn and understand memory hazards completely. (February 6, 2004)

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      » C++ Memory Management: From Fear to Triumph, Part 3 - Presents a list of simple, powerful techniques that can be used to deal with memory in C++ programs. (August 7, 2003)

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      » C++ Memory Management: From Fear to Triumph, Part 2 - This article explains design principles that will help keeping memory management error out of C++ code. (June 19, 2003)

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      » C++ Memory Management: From Fear to Triumph, Part 1 - This article discusses C++ in the context of several other popular languages. It also describes the kinds of memory errors that can occur in C++ programs. (May 8, 2003)

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      » Smart Pointers in C++ - Andrei Alexandrescu discusses smart pointers, from their simplest aspects to their most complex ones and from the most obvious errors in implementing them to the subtlest ones--some of which also happen to be the most gruesome. (April 18, 2003)

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      » C++ Memory and Resource Management - Stephen Dewhurst discusses how the various features of C++ are used together in memory management, how they sometimes interact in surprising ways, and how to simplify their interactions. (January 24, 2003)

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      » Smart Pointers - Andrei Alexandrescu navigates through the sometimes treacherous waters of using smart pointers, which imitate built-in pointers in syntax and semantics but perform a host of additional tasks that built-in pointers can't. (February 8, 2002)

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      » To New, Perchance to Throw, Part 2 - Delves deeper into the question of what operator new() failures mean, and how best to detect and handle them. (May, 2001)

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      » To New, Perchance to Throw, Part 1 - Explains why a class that provides its own class-specific operator new(), or operator new[](), should also provide corresponding class-specific versions of plain new, in-place new, and nothrow new. (March, 2001)

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      » A Garbage Collection Framework for C++, Part II - This article deals with refactoring the code originally presented in part 1 in order to allow polymorphic types to be used. (January 26, 2001)

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      » A Garbage Collection Framework for C++ - An article on using garbage collection through the use of smart pointers. (January 18, 2001)

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      » Containers in Memory: How Big Is Big? - Answers the question of how much memory the various standard containers use to store the same number of objects of the same type T. (January, 2001)

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      » Using auto_ptr Effectively - Explains why auto_ptr neatly solves common C++ design and coding problems, and why using it can lead to more robust code. (October, 1999)

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      » Counted Body Techniques - Introduces two key concepts: the use of a generic requirements based approach to simplify and adapt the use of the counted body pattern and the ability to dynamically and non-intrusively add capabilities to fixed types using the runtime mixin pattern. (April, 1998)



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